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	<title>William Schilthuis - Blog</title>
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	<link>http://williamgs.com/blog</link>
	<description>(that&#039;s &#34;skilt-house&#34;)</description>
	<lastBuildDate>Thu, 27 May 2010 13:54:10 +0000</lastBuildDate>
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		<title>UDK Cascade Effects</title>
		<link>http://williamgs.com/blog/?p=277</link>
		<comments>http://williamgs.com/blog/?p=277#comments</comments>
		<pubDate>Thu, 27 May 2010 12:33:38 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=277</guid>
		<description><![CDATA[Here&#8217;s a clip  of most of the things I&#8217;ve done for Studio 2 the last 10 weeks. Most of these have been integrated into realtime scenes for two separate team projects. Hopefully I can get some footage form them soon.

]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://williamgs.com/blog/uploads/wSchilthuis_vsfx448_Demo_small.mp4" length="13050967" type="video/mp4" />
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		<item>
		<title>Art Test</title>
		<link>http://williamgs.com/blog/?p=260</link>
		<comments>http://williamgs.com/blog/?p=260#comments</comments>
		<pubDate>Tue, 18 May 2010 14:11:40 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>
		<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=260</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=260><img src=http://williamgs.com/blog/uploads/wSchilthuis_PendulumTest_day-400x225.jpg class=imgtfe hspace=5 align=left width=450 alt='wSchilthuis_PendulumTest_day' title='wSchilthuis_PendulumTest_day' border=0></a>Two weeks ago, I spent 6 days straight completing an art test as part of an internship application. It was a lot of fun. Below are the results and some of the breakdown. Note: the model isn&#8217;t mine. I did UVs, Materials, Textures, and Lighting. The assignment was to clean up the scene and render [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisions</title>
		<link>http://williamgs.com/blog/?p=247</link>
		<comments>http://williamgs.com/blog/?p=247#comments</comments>
		<pubDate>Wed, 28 Apr 2010 03:32:02 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=247</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=247><img src=http://williamgs.com/blog/uploads/fire_shadingnet2-442x225.png class=imgtfe hspace=5 align=left width=450 alt='fire_shadingnet2' title='fire_shadingnet2' border=0></a>Before moving on, I decided to go back and make some improvements on the fire I created in UDK Cascade.  The effect looked fine from a medium-far distance, but failed up close. Problems may not be evident, but here&#8217;s a list:

Heat Distortion was too strong
Heat Distortion material had bad material mask. (Made corners and edged [...]]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=247</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://williamgs.com/blog/uploads/fire_compare_close.mp4" length="3046003" type="video/mp4" />
<enclosure url="http://williamgs.com/blog/uploads/fire_compare_far.mp4" length="658847" type="video/mp4" />
<enclosure url="http://williamgs.com/blog/uploads/fire_material.mp4" length="3019292" type="video/mp4" />
		</item>
		<item>
		<title>Gore</title>
		<link>http://williamgs.com/blog/?p=231</link>
		<comments>http://williamgs.com/blog/?p=231#comments</comments>
		<pubDate>Thu, 22 Apr 2010 14:12:13 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=231</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=231><img src=http://williamgs.com/blog/uploads/gore_splat01-225x225.jpg class=imgtfe hspace=5 align=left width=450 alt='gore_splat01' title='gore_splat01' border=0></a>Here&#8217;s a still frame of the gore effect. It has a blood splash and a small spew and lasts about 0.6 seconds. Because it&#8217;s meant for a gunshot on a demon, I built a lot of randomness in so it will look different every time.

]]></description>
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		<slash:comments>0</slash:comments>
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		<title>USK Cascade footage</title>
		<link>http://williamgs.com/blog/?p=219</link>
		<comments>http://williamgs.com/blog/?p=219#comments</comments>
		<pubDate>Tue, 13 Apr 2010 13:29:50 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=219</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=219><img src=http://williamgs.com/blog/uploads/fire_shadingnet-395x225.gif class=imgtfe hspace=5 align=left width=450 alt='fire_shadingnet' title='fire_shadingnet' border=0></a>Here&#8217;s a capture from both the rocket and the fire effect.



Fire shading network

]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=219</wfw:commentRss>
		<slash:comments>0</slash:comments>
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<enclosure url="http://williamgs.com/blog/uploads/UDK_fire_capture_2010-04-10.mov" length="9329642" type="video/quicktime" />
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		<title>Fire Sprites</title>
		<link>http://williamgs.com/blog/?p=213</link>
		<comments>http://williamgs.com/blog/?p=213#comments</comments>
		<pubDate>Tue, 13 Apr 2010 13:26:59 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=213</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=213><img src=http://williamgs.com/blog/uploads/caustic_pattern2.jpg class=imgtfe hspace=5 align=left width=450 alt='caustic_pattern2' title='caustic_pattern2' border=0></a>

]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=213</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Rocket sprites</title>
		<link>http://williamgs.com/blog/?p=204</link>
		<comments>http://williamgs.com/blog/?p=204#comments</comments>
		<pubDate>Tue, 13 Apr 2010 13:25:52 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=204</guid>
		<description><![CDATA[<a href=http://williamgs.com/blog/?p=204><img src=http://williamgs.com/blog/uploads/rocket_smokering_RGB.jpg class=imgtfe hspace=5 align=left width=450 alt='rocket_smokering_RGB' title='rocket_smokering_RGB' border=0></a>

]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=204</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particle Reference II</title>
		<link>http://williamgs.com/blog/?p=180</link>
		<comments>http://williamgs.com/blog/?p=180#comments</comments>
		<pubDate>Sun, 04 Apr 2010 18:09:46 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=180</guid>
		<description><![CDATA[Fire Reference:

Blood drip and spray  reference:
http://www.thoughtequity.com/video/clip/3452776_95037.do
http://www.thoughtequity.com/video/clip/1B010405_0007.do
Demon smoke reference:

smoke at 28-32s

rifle casing ejection:

muzzle flash side view

cool reference:
rail gun

]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=180</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dread Mod</title>
		<link>http://williamgs.com/blog/?p=178</link>
		<comments>http://williamgs.com/blog/?p=178#comments</comments>
		<pubDate>Sun, 04 Apr 2010 17:43:32 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=178</guid>
		<description><![CDATA[I&#8217;m taking to opportunity to work with a mod team who need some particle effects, so I&#8217;ll primarily be working on those from now on. For diversity, I&#8217;m still going to do some Magic/Alien Effects as planned, in addition to the effects listed below. I&#8217;ll be splitting these up with McKendree Poston
(from the design doc):
Particles:
Blood [...]]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=178</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weapon Effects Creation time-line</title>
		<link>http://williamgs.com/blog/?p=155</link>
		<comments>http://williamgs.com/blog/?p=155#comments</comments>
		<pubDate>Thu, 25 Mar 2010 14:24:45 +0000</pubDate>
		<dc:creator>WilliamGS</dc:creator>
				<category><![CDATA[Studio II]]></category>

		<guid isPermaLink="false">http://williamgs.com/blog/?p=155</guid>
		<description><![CDATA[I&#8217;ll probably have to shift my time-line as the quarter goes, I just want to block out my plans here. Some effect will be easier than others.
Week 1
    class 01:[(to do) research, reference, timeline]
    class 02:[(due) plans][(to do) start work on rocket with UDK]
Week 2
    class [...]]]></description>
		<wfw:commentRss>http://williamgs.com/blog/?feed=rss2&amp;p=155</wfw:commentRss>
		<slash:comments>0</slash:comments>
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