### William Schilthuis ### WilliamGS.com ### http://www.sfdm.scad.edu/faculty/mkesson/vsfx319/index.html ### spring 2009 ### Renderman Archive ### Matrix Composition ### Part 3 of 6 ### Description: ### Beauty Ambient occlusion ### Render AO from baked point cloud ### ### when there is no movement, this method saves ### calculating AO per frame, it only loads the AO file ### ### Option "searchpath" "shader" "@:../shaders" Option "searchpath" "texture" "../textures" Option "searchpath" "archive" "../archives:Cutter_Help/templates/Rib:custom_templates/Rib" Display "wgs_matrix_rook_AOBeauty.tif" "it" "rgba" Format 512 288 1 Projection "perspective" "fov" 52 ShadingRate 1.0 Translate 0.0 -0.2 0.5 Rotate 20 1 0 0 Rotate 15 0 1 0 Scale 1 1 -1 WorldBegin Surface "ptOcclusion" "filename" ["/stuhome/vsfx319/textures/wgs_matrix_rook_AO.ptc"] #linux # Surface "ptOcclusion" "filename" ["M:/vsfx319/textures/wgs_matrix_rook_AO.ptc"] #windows AttributeBegin #SCENE GROUP TransformBegin # ReadArchive "cutrAxes.rib" Scale 10 10 10 Polygon "P" [-0.5 0 -0.5 -0.5 0 0.5 0.5 0 0.5 0.5 0 -0.5] "st" [0 0 0 1 1 1 1 0] TransformEnd AttributeEnd AttributeBegin #COMPOSITION GROUP ReadArchive "wgs_matrix_rook_compositiongroup_archive.rib" AttributeEnd WorldEnd