### William Schilthuis ### WilliamGS.com ### http://www.sfdm.scad.edu/faculty/mkesson/vsfx319/index.html ### spring 2009 ### Renderman Archive ### Matrix Composition ### This file is part 2 of 2 for the rook ### AttributeBegin #THIS IS THE ROOK (POSTS) #POST BEGIN #Outside Shell BEGIN TransformBegin Translate 0 4.5 0 TransformBegin Rotate 90 1 0 0 Cylinder 1.0 0.0 0.8 55 TransformEnd #Outside Shell END #Inside Shell BEGIN TransformBegin ReverseOrientation Rotate 90 1 0 0 Cylinder 0.8 0.0 0.8 55 ReverseOrientation TransformEnd #Inside Shell END #Top Edge BEGIN TransformBegin Scale 1 0.5 1 TransformBegin Rotate 90 1 0 0 Torus 0.90 0.1 180 360 55 TransformEnd #Top Edge END #top corners begin TransformBegin Translate 0.9 0 0 Sphere 0.1 -1 0 180 TransformEnd TransformBegin ReverseOrientation Rotate 305 0 1 0 Translate 0.9 0 0 Rotate 180 1 0 0 Sphere 0.1 -1 0 -180 ReverseOrientation TransformEnd TransformEnd #Top Corners END #Side Edges BEGIN ReverseOrientation TransformBegin Translate 0.9 0 0 Rotate 90 1 0 0 Cylinder 0.1 0.0 0.8 -180 TransformEnd TransformBegin Rotate 305 0 1 0 Translate 0.9 -0.8 0 Rotate -90 1 0 0 Cylinder 0.1 0.0 0.8 -180 TransformEnd ReverseOrientation #Side Edges END TransformEnd #POST END AttributeEnd