Star Wars: Jedi Fallen Order trailer

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News

I’ve been working on various site updates: ssl/https everywhere, new theme that works better on mobile devices, and improving old posts with galleries and simpler categories.

Trailer

There’s a new trailer out! A few shots I’ve worked on, also tons of less visible work like setting up look development testbeds, exposure standards, blueprints, helping other artists. There’s been a ton of great people working on this getting a huge amount done in very little time, I can’t wait for the game to be finished.

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The Order: 1886

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I was responsible for lighting on the following sections. Combination of baked lightmaps and dynamic lights, dynamic lights tend to look better when possible. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. I lit several cinematics but nothing in particular shown here.

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Linear Workflow Tool v2

Almost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in Maya), but until Autodesk properly handles color management it makes life as a lighter much easier. With new Pre/Post-Render scripts it allows working in Maya in a WYSIWYG manner, hardware/viewports and color swatches provide reasonable previews without hindrance.

***update*** I’ve finally made this available for download:
Download wLinearWorkflow here Contains 1 directory (the python module) with readme, license, python code, and icons)

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