The Order: 1886

I was responsible for lighting on the following sections. Combination of baked lightmaps and dynamic lights, dynamic lights tend to look better when possible. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. I lit several cinematics but nothing in particular shown here.

The game was rendered at an aspect ratio of 2.40:1 but these stills are 16:9



Tesla’s Lab

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