Unreal Groups

Because “Groups” in Unreal are un-intuitive and I want to remember how to use them, here is a simple tutorial on some basic operations

Select Group Actor / Renaming Groups (without selecting Group Members)

  1. Verify “Allow Group Selection” is enabled
  2. R-Click group actor or any member: Groups > Unlock
  3. Select group actor
  4. CTRL+SHIFT+G (disable “Allow Group Selection”)
  5. Deselect all group members individually. This will leave only the group itself selected
  6. Rename the group actor
  7. [Optional] CTRL+SHIFT+G (re-enable “Allow Group Selection”)
  8. [Optional] R-Click group: Groups > Lock

Select Group Members (without selecting Group Actor)

  1. Verify “Allow Group Selection” is enabled
  2. Verify group is Locked
  3. Select any group member (but not the Group Actor)

Add Group Members

  1. Verify “Allow Group Selection” is enabled
  2. Group Locked/Unlocked doesn’t matter
  3. Select existing group actor or any member
  4. CTRL+Select: Add new members to selection
  5. R-Click on new member: Groups > Add to Group

Remove Group Members

Do NOT R-Click the member: Groups > Remove from Group. This will destroy your group because everything is still selected

  1. Verify “Allow Group Selection” is enabled
  2. R-Click group actor or any member: Groups > Unlock Group
  3. Select members for removal only
  4. R-Click any selected: Groups > Remove from Group
  5. [Optional] R-Click group: Groups > Lock

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