author:  William Schilthuis
email:   williamGS@gmail.com
website: http://williamgs.com
license: http://www.gnu.org/licenses/gpl-3.0.html

requires: pymel 1.0+, getNodesPM
developed with Maya2011
tested with Maya2009

Summary:
Light Linking in Maya may appear at times to be black magic, this tool aims to
demystify it and make fixing problems effortless for any user.
Unfortunately, some lightlinking tools/scripts actually create more problems.
This tool is designed to safely clean scenes anytime, and additionally provide
tools for efficiently light linking. For more info, read the full help docs.

Package Notes:
There are two required files under the LightLinkTool folder:
    1. __init__.py
    2. getNodesPM.py
"__init__.py" is the primary module which gets imported with
"import LightLinkTool", and "getNodesPM.py" is a general purpose module that I
use frequently. getNodesPM.py can be imported from anywhere, as long as the
import statement is updated inside of __init__.py. If you keep both files
within the LightLinkTool folder, no changes are necessary.

Installation:
1 - Copy the LightLinkTool folder to your scripts directory, or anywhere in
        Maya's PYTHONPATH.
2 - To run, save the following Python code to a shelf command:
        import LightLinkTool
        LightLinkTool.loadUI()
        
Questions, bugs, comments can be emailed to me, or posted on my blog.