I’m proud to showcase the official announcement trailer for DOOM: The Dark Ages. I was involved in many aspects across gameplay, cinematics, level lighting, and reviews. Amazing work by an incredible team.
Author Archives: William
Color Management
Painter
- Use Log Tonemapping and the UE4 Color Profile
Designer
- Legacy – Best option, sadly. Works as expect with Painter and Substance Source
- OCIO is poorly implemented, Painter and the Substance Source library assume Legacy color.
Painter
Painter’s color management – leaves much to be desired but delivers a close match to Unreal with these settings
Label | Image | Description |
---|---|---|
Painter – View | Default (Wrong)Notice the blown out highlights, and how yellow saturates toward orange as it gets brighter? | |
Painter – Post EffectsPainter – Color Profile | Activate Post EffectsTone Mapping: TRUEFunction: LogActivate Color ProfileProfile: ACES_UE4_Log | |
Painter – Display Settings | Display Settings – Environment SettingsIt’s not possible to load exposure settings with an Environment Map, so I’ve baked in a reasonable exposure.Changing any of these settings is fine | |
Painter – View | ACES UE4 (Tone Mapping: Log)Note: The 2D view does not apply Tone Mapping, so it still doesn’t handle highlights well, but the UE4 ACES LUT is still applied | |
Painter – Texture Export | Export using R8 template | |
Painter – Exported Textures | tga is defaultexr also works | |
Unreal |
Designer – Legacy
This process is colorimetrically dubious, but works as expected with the least effort. We’re forced to use “Legacy” because of the existing / Substance Source library and how Painter handles color
Label | Image | Description |
---|---|---|
Designer – Preferences | Preferences > Projects > Color ManagementDefault optionLegacy | |
Designer – Color | Example: Color Swatch, as it appears from a Substance Source materialsRGB is enabled | |
Designer – Shader | 3D View > Materials > Default > EditBase Color > sRGB Base Color Texture > TRUE | |
Designer – View | 3D View > ACES sRGB2D View > disable sRGB | |
Designer – Texture Export | Default Options8-bit formats (*.tif,*.png,*.tga,*.bmp,*.jpg)diffuse/basecolor: sRGBall others: Rawfloating-point formats (*.exr)diffuse/basecolor: linearall others: Raw | |
Designer – Exported Textures (8-bit) | ||
Designer – Exported Textures (float) | ||
Export to sbsar | Will match in Painter and from Substance Source | |
Painter – Color | Matches Designer Color | |
Painter – Imported sbsarPainter – Imported Textures | Matches Designer Color | |
Unreal – from Designer textures | ||
Unreal – from Painter textures |
Jedi Fallen Order – Kashyyyk – Shadowlands
Gallery

This gallery contains 19 photos.
Early Development – Not final lighting. I set up initial lighting on the Shadowlands area before handing off to other artists. This gallery shows that unfinished version. I was responsible Continue ReadingJedi Fallen Order – Kashyyyk – Shadowlands
Jedi Fallen Order – Zeffo – Crashed Venator
Gallery

This gallery contains 42 photos.
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Zeffo – Crashed Venator
Jedi Fallen Order – Zeffo – Tomb of Miktrull / Pull Temple
Gallery

This gallery contains 31 photos.
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Zeffo – Tomb of Miktrull / Pull Temple
Jedi Fallen Order – Bracca – Cargo Train
Gallery

This gallery contains 163 photos.
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Cargo Train
Jedi Fallen Order – Bracca – Passenger Train
Gallery

This gallery contains 16 photos.
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Passenger Train
Jedi Fallen Order – Bracca – Shipbreaking Yard
Gallery

This gallery contains 116 photos.
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Shipbreaking Yard