Doom: The Dark Ages (Trailer)

I’m proud to showcase the official announcement trailer for DOOM: The Dark Ages. I was involved in many aspects across gameplay, cinematics, level lighting, and reviews. Amazing work by an incredible team.

Color Management

Painter

  • Use Log Tonemapping and the UE4 Color Profile

Designer

  • Legacy – Best option, sadly. Works as expect with Painter and Substance Source
  • OCIO is poorly implemented, Painter and the Substance Source library assume Legacy color.

Painter

Painter’s color management – leaves much to be desired but delivers a close match to Unreal with these settings

LabelImageDescription
Painter – ViewDefault (Wrong)Notice the blown out highlights,
and how yellow saturates toward orange as it gets brighter?
Painter – Post EffectsPainter – Color ProfileActivate Post EffectsTone Mapping: TRUEFunction: LogActivate Color ProfileProfile: ACES_UE4_Log
Painter – Display SettingsDisplay Settings – Environment SettingsIt’s not possible to load exposure settings with an Environment Map,
so I’ve baked in a reasonable exposure.Changing any of these settings is fine
Painter – ViewACES UE4 (Tone Mapping: Log)Note: The 2D view does not apply Tone Mapping,
so it still doesn’t handle highlights well, but the UE4 ACES LUT is still applied
Painter – Texture ExportExport using R8 template
Painter – Exported Texturestga is defaultexr also works
Unreal 

Designer – Legacy

This process is colorimetrically dubious, but works as expected with the least effort. We’re forced to use “Legacy” because of the existing / Substance Source library and how Painter handles color

LabelImageDescription
Designer – PreferencesPreferences > Projects > Color ManagementDefault optionLegacy
Designer – ColorExample: Color Swatch, as it appears from a Substance Source materialsRGB is enabled
Designer – Shader3D View > Materials > Default > EditBase Color > sRGB Base Color Texture > TRUE
Designer – View3D View > ACES sRGB2D View > disable sRGB
Designer – Texture Export Default Options8-bit formats (*.tif,*.png,*.tga,*.bmp,*.jpg)diffuse/basecolor: sRGBall others: Rawfloating-point formats (*.exr)diffuse/basecolor: linearall others: Raw
Designer – Exported Textures (8-bit)
Designer – Exported Textures (float)
Export to sbsarWill match in Painter and from Substance Source
Painter – ColorMatches Designer Color
Painter – Imported sbsarPainter – Imported Textures
Matches Designer Color
Unreal – from Designer textures
Unreal – from Painter textures