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William Schilthuis

Lighting Artist

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Month: April 2015

The Order: 1886

Posted on 2015/04/16 by William — Leave a reply

I was responsible for lighting on the Mayfair and Tesla’s Lab. Combination of baked lightmaps and dynamic lights. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. Also various cinematic lighting.

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Posted in Games | Tagged Lighting, Realtime, Reel, Reel (Games) | Leave a reply

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Blender C++ Houdini Lighting Light Linking Linear Workflow Mantra Maya MEL Mental Ray Modeling Pipeline Pymel Python Realtime Reel Reel (Games) Reel (VFX) Renderman Retroreflectivity Shading Texturing Unreal Engine
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