Made a simple procedural cloud today. It has a few components. Works well for cumulus clouds, but it’d be fun to make other cloud types as well.
- 3 components to generate a greyscale mask
- Z Mask – more density at bottom of clouds (using a color ramp)
- XY Mask – falloff near edges
- Cloud Noise – 1 low frequency + 1 high frequency with some distortion for wisps
- Threshold – Contrast around a chosen midpoint