Resume

Download Resume PDF – HERE


William Schilthuis

Senior Lighting Artist
www.williamgs.com
williamgs@gmail.com
469.426.4263

EXPERIENCE

Respawn Entertainment, Chatsworth CA – Senior Lighting Artist

May 2018 – PRESENT

  • Star Wars Jedi: Fallen Order
    • Established look development test beds, photometric exposure standards, and documentation
    • Worked directly with code to develop features
    • Training and support for in house and outsource lighters

High Moon Studios, Carlsbad CA – Lighting Artist

July 2015 – May 2018

  • Destiny 2: Forsaken
  • Call of Duty: Infinite Warfare
    • Lighting for Operation: Burn Water (refinery on Titan)
  • Destiny 2
    • Environment lighting on various areas of IO destination

Ready At Dawn, Irvine CA – Lighting Artist

February 2014 – June 2015

  • The Order: 1886
    • Environment lighting for Mayfair and Tesla’s Lab
    • Various cinematic lighting

Moving Picture Company, Santa Monica CA – Lighting Artist

September 2011 – February 2014

  • Performed various roles including:
    • On-set CG supervision, HDRI acquisition
    • Look-development, lighting, rough compositing
    • Workflow and pipeline tools (python, MEL)
  • Completed 31 jobs in 2½ years, including:
    • Ads for Acura, Chevy, Honda, Kia, Lexus, Mercedes, Nissan
    • Dust 514: Vicious Cycle
    • Nike: Game On World

Pendulum Studios, San Diego CA – Shading & Lighting Artist

June 2010 – December 2010

  • Red Faction: Armageddon
    • Shaders, lighting, and MEL tools for pre-rendered cinematics

SIGGRAPH, New Orleans LA – Student Volunteer

August 2009

SCAD School of Film and Digital Media, Savannah GA – Systems Support

January 2009 – March 2011

  • Support for Linux and Windows systems

SKILLS

Soft Skills

  • Strong technical knowledge
    • Shader programming, scripting, blueprints, photometric lighting
    • Familiar with current technical papers and rendering techniques
  • Visual
    • Understanding of color, composition, contrast in 3D environments

Tools

I first picked up 3ds Max in 2004 and am always eager to learn new skills

  • Unreal Engine, Maya, 3ds Max, Houdini, Nuke, Blender
  • V-Ray, Arnold, Renderman, Mental Ray, Mantra
  • Python, MEL, Linux (bash)

EDUCATION

Savannah College of Art & Design, Savannah GA – BFA Visual Effects

2007 – 2011

Minor in Technical Direction