These demos are mostly old (prior to working in games), but still show technical problem solving.
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Blender to Unreal FBX + T3D exporter with instancing
Very simple Blender to Unreal exporter for FBX + T3D. Export only unique data to FBX. Duplicates (with linked data in blender) are preserved. Objects can be pasted in to Unreal after…
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Maya LightLink Tool
Light Linking in Maya may appear at times to be black magic, this tool aims to demystify it and make fixing problems effortless for any user. Unfortunately, some light linking tools/scripts actually…
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Maya Linear Workflow Tool
This is a tool that automatically sets up linear workflow for shading networks
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Maya Linear Workflow Tool v2
Almost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in…
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Mental Ray – Render Proxy
This is a simple tool for MentalRay Render Proxies that I added some features to: Any object can be selected and swapped between high and low resolution. This is really useful when…
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Mental Ray – Write to Buffer Tool
Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.
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Unreal Retro-Reflective Shading Model
Weekend project: added a new shading model that includes a retroreflective component.
Latest projects can also be found in category/projects/tools








