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DOOM: The Dark Ages – Sentinel Barracks
in GamesThe Sentinel Barracks was one of the earliest maps in development on DOOM: The Dark Ages
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Star Wars Jedi: Fallen Order
in GamesStar Wars Jedi Survivor released on April 28th, 2023. Preview gallery with links to full work gallery
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Jedi Fallen Order – Zeffo – Crashed Venator
in GamesI was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures. Timelapse Gallery
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Jedi Fallen Order – Zeffo – Tomb of Miktrull (Pull Temple)
in GamesI was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.
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Jedi Fallen Order – Bracca – Cargo Train
in GamesI was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.
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Jedi Fallen Order – Bracca – Passenger Train
in GamesI was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.
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Jedi Fallen Order – Bracca – Shipbreaking Yard
in GamesI was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.
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Nodevember 2019 #02 – Clouds
https://nodevember.io Made a simple procedural cloud today. It has a few components. Works well for cumulus clouds, but it’d be fun to make other cloud types as well.
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Star Wars: Jedi Fallen Order – E3 Trailer
News I’ve been working on various site updates: ssl/https everywhere, new theme that works better on mobile devices, and improving old posts with galleries and simpler categories. Trailer There’s a new trailer out! A few shots I’ve worked on, also tons of less visible work like setting up look development testbeds, exposure standards, blueprints, helping other artists. There’s been a ton of great people working on this getting a huge amount done in very little time, I can’t wait for the game to be finished.
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Unreal Retro-Reflective Shading Model
in ToolsWeekend project: added a new shading model that includes a retroreflective component.















