Blog

  • Star Wars Jedi Fallen Order

    Preview Gallery

    I was responsible for the following environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members.

    During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.

    Bracca – Shipbreaking Yard

    Bracca – Passenger Train

    Bracca – Cargo Train

    Zeffo – Crashed Venator

    Zeffo – Tomb of Miktrull

    Kashyyyk – Shadowlands

    Early lighting development for Shadowlands. These screenshots do not represent the final game.

  • Doom: The Dark Ages (Trailer)

    I’m proud to showcase the official announcement trailer for DOOM: The Dark Ages. I was involved in many aspects across gameplay, cinematics, level lighting, and reviews. Amazing work by an incredible team.

  • Jedi Fallen Order – Kashyyyk – Shadowlands

    Early Development – Not final lighting. I set up initial lighting on the Shadowlands area before handing off to other artists. This gallery shows that unfinished version.

    I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members.

    During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.

  • Jedi Fallen Order – Zeffo – Crashed Venator

    I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members.

    During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.

    Timelapse Gallery

  • Jedi Fallen Order – Zeffo – Tomb of Miktrull (Pull Temple)

    I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members.

    During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.