Early Development – Not final lighting. I set up initial lighting on the Shadowlands area before handing off to other artists. This gallery shows that unfinished version. I was responsible Continue ReadingJedi Fallen Order – Kashyyyk – Shadowlands→
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Zeffo – Crashed Venator→
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Cargo Train→
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Passenger Train→
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many Continue ReadingJedi Fallen Order – Bracca – Shipbreaking Yard→
I was responsible for the following environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members.
During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we used to link light sources with emissive fixtures.