Tag Archives: Lighting
Protected: Unreal Lighting: Auto Exposure
Destiny 2: Forsaken – Lighting Reel
Rough edit of my lighting work on Destiny 2: Forsaken (2018). Tangled Shore – Exploration.
Rough edit of my lighting work on Destiny 2: Forsaken (2018). Single Player Campaign – Story Mission – The Machinist.
Call of Duty: Infinite Warfare – Lighting Reel
Rough edit of my lighting work on Call of Duty: Infinite Warfare, done at High Moon Studios. Single Player campaign runs at 1920×1080@60fps on PS4/XBO. Footage captured on a low end PC
The Order: 1886
I was responsible for lighting on the Mayfair and Tesla’s Lab. Combination of baked lightmaps and dynamic lights. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. Also various cinematic lighting.