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William Schilthuis

Lighting Artist

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Tag Archives: Lighting

Protected: Unreal Lighting: Basic Light Blueprint

Posted on 2019/01/07 by William

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Posted in Training | Tagged Lighting, Realtime, Unreal Engine

Protected: Unreal Lighting: Auto Exposure

Posted on 2019/01/07 by William

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Posted in Training | Tagged Lighting, Realtime, Unreal Engine

Destiny 2: Forsaken – Lighting Reel

Posted on 2018/09/05 by William — Leave a reply

Rough edit of my lighting work on Destiny 2: Forsaken (2018). Tangled Shore – Exploration.

Rough edit of my lighting work on Destiny 2: Forsaken (2018). Single Player Campaign – Story Mission – The Machinist.

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Posted in Games, Work | Tagged Lighting, Realtime, Reel, Reel (Games) | Leave a reply

Call of Duty: Infinite Warfare – Lighting Reel

Posted on 2016/11/05 by William — Leave a reply

Rough edit of my lighting work on Call of Duty: Infinite Warfare, done at High Moon Studios. Single Player campaign runs at 1920×1080@60fps on PS4/XBO. Footage captured on a low end PC

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Posted in Games | Tagged Lighting, Realtime, Reel, Reel (Games) | Leave a reply

The Order: 1886

Posted on 2015/04/16 by William — Leave a reply

I was responsible for lighting on the Mayfair and Tesla’s Lab. Combination of baked lightmaps and dynamic lights. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. Also various cinematic lighting.

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Posted in Games | Tagged Lighting, Realtime, Reel, Reel (Games) | Leave a reply

Kia Hamstars 2014

Posted on 2013/10/01 by William — Leave a reply

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Posted in VFX | Tagged Houdini, Lighting, Mantra, Reel, Reel (VFX) | Leave a reply

CCP, Dust 514 – Vicious Cycle

Posted on 2013/05/03 by William — Leave a reply

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Posted in VFX | Tagged Lighting, Maya, Reel, Reel (VFX), Renderman | Leave a reply

NBA, Unbelievable is BIG – Disappearing Act

Posted on 2013/01/09 by William — Leave a reply

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Posted in VFX | Tagged Lighting, Maya, Mental Ray, Reel, Reel (VFX) | Leave a reply

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Tags

Blender C++ Houdini Lighting Light Linking Linear Workflow Mantra Maya MEL Mental Ray Modeling Pipeline Pymel Python Realtime Reel Reel (Games) Reel (VFX) Renderman Retroreflectivity Shading Texturing Unreal Engine
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