This is a simple tool for MentalRay Render Proxies that I added some features to:
- custom output path
- inherit shaders
- maintains set memberships
- swap between original and proxy
Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set associations. This way objectSets for pipeline use don’t get broken.
Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.