I’m proud to showcase the official announcement trailer for DOOM: The Dark Ages. I was involved in many aspects across gameplay, cinematics, level lighting, and reviews. Amazing work by an incredible team.
Tag Archives: Realtime
Star Wars: Jedi Fallen Order – E3 Trailer
News
I’ve been working on various site updates: ssl/https everywhere, new theme that works better on mobile devices, and improving old posts with galleries and simpler categories.
Trailer
There’s a new trailer out! A few shots I’ve worked on, also tons of less visible work like setting up look development testbeds, exposure standards, blueprints, helping other artists. There’s been a ton of great people working on this getting a huge amount done in very little time, I can’t wait for the game to be finished.
Unreal Retro-Reflective Shading Model
Weekend project: added a new shading model that includes a retroreflective component.
Protected: Unreal Lighting: Basic Light Blueprint
Protected: Unreal Lighting: Auto Exposure
Destiny 2: Forsaken – Lighting Reel
Rough edit of my lighting work on Destiny 2: Forsaken (2018). Tangled Shore – Exploration.
Rough edit of my lighting work on Destiny 2: Forsaken (2018). Single Player Campaign – Story Mission – The Machinist.
Call of Duty: Infinite Warfare – Lighting Reel
Rough edit of my lighting work on Call of Duty: Infinite Warfare, done at High Moon Studios. Single Player campaign runs at 1920×1080@60fps on PS4/XBO. Footage captured on a low end PC
The Order: 1886
I was responsible for lighting on the Mayfair and Tesla’s Lab. Combination of baked lightmaps and dynamic lights. Included parallax cubemap and irradiance volumes. All areas include volumes for overrides of exposure, grading, and level transitions. Also various cinematic lighting.