Lead Lighting Artist
Small test project with a few goals in mind: 1 – make something pretty. 2 – vegetation: render efficiently using proxies. 3 – hero vegetation: learn zbrush, again. There’s always more to explore, but all things considered I’m pretty happy.
2009 Maya student project
Blender C++ Houdini Lighting Light Linking Linear Workflow Mantra Maya MEL Mental Ray Modeling Nodevember Pipeline Pymel Python Realtime Reel Reel (Games) Reel (VFX) Renderman Retroreflectivity Shading Texturing Unreal Engine