Tag: Lighting
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DOOM: The Dark Ages – Sentinel Barracks
The Sentinel Barracks was one of the earliest maps in development on DOOM: The Dark Ages
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Star Wars Jedi: Survivor
Star Wars Jedi Survivor released on April 28th, 2023
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Star Wars Jedi: Fallen Order
Star Wars Jedi Survivor released on April 28th, 2023. Preview gallery with links to full work gallery
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Jedi Fallen Order – Kashyyyk – Shadowlands
Lighting development on Kashyyyk Shadowlands
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Jedi Fallen Order – Zeffo – Crashed Venator
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we…
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Jedi Fallen Order – Zeffo – Tomb of Miktrull (Pull Temple)
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we…
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Jedi Fallen Order – Bracca – Cargo Train
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we…
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Jedi Fallen Order – Bracca – Passenger Train
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we…
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Jedi Fallen Order – Bracca – Shipbreaking Yard
I was responsible for environment lighting which includes global atmosphere, local fog density, light fixtures, and scripted lights. Lighting is a close collaboration with environment art, design, skybox, and many team members. During development I created blueprints for fog and light fixtures, trained in house and outsource lighting teams, and developed features with code and tech art such as the light scripting system we…
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Star Wars: Jedi Fallen Order – E3 Trailer
News I’ve been working on various site updates: ssl/https everywhere, new theme that works better on mobile devices, and improving old posts with galleries and simpler categories. Trailer There’s a new trailer out! A few shots I’ve worked on, also tons of less visible work like setting up look development testbeds, exposure standards, blueprints, helping other artists. There’s been a ton of great people…
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Unreal Lighting: Local Fog
Using Volumetric Fog to create basic gradients in Unreal Engine
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Destiny 2: Forsaken (2018) Lighting Reel
Lighting work on Destiny2: Tangled Shore – Exploration Single Player Campaign – Story Mission – The Machinist















