Tag: Maya
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Natural History: Lightmap Test
Lightmap testing with Maya + MentalRay
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CCP, Dust 514 – Vicious Cycle
Lighting for Dust514 trailer using Renderman
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Mental Ray – Render Proxy
This is a simple tool for MentalRay Render Proxies that I added some features to: Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set…
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Maya Linear Workflow Tool v2
Almost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in Maya), but until Autodesk properly handles color management it makes life as a lighter much easier. With new Pre/Post-Render scripts it allows working in Maya in a WYSIWYG manner, hardware/viewports and color…
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Nike+, Game on World
MPC Press Release 1 MPC Press Release 2 11th Annual VES Awards Nomination British Arrows Award Making Of
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Mental Ray – Write to Buffer Tool
Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.
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Garden
Small test project with a few goals in mind: 1 – make something pretty. 2 – vegetation: render efficiently using proxies. 3 – hero vegetation: learn zbrush, again. There’s always more to explore, but all things considered I’m pretty happy.
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Maya LightLink Tool
Light Linking in Maya may appear at times to be black magic, this tool aims to demystify it and make fixing problems effortless for any user. Unfortunately, some light linking tools/scripts actually create more problems. This tool is designed to safely clean scenes anytime, and additionally provide tools for efficiently light linking. For more info, read the full help docs. Download MayaLightLinkTool here Example…
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