Category Archives: MEL
MentalRay Render Proxy
This is a simple tool for MentalRay Render Proxies that I added some features to:
- custom output path
- inherit shaders
- maintains set memberships
- swap between original and proxy
Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set associations. This way objectSets for pipeline use don’t get broken.
Write to Buffer Tool
Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.
Maya Linear Workflow Tool
Linear Workflow Shelf Buttons:
Download wGammaTools here. v1.0
This is a tool that automatically sets up linear workflow for shading networks as described in the blog post here.