Category: Projects
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Unreal Lighting: Local Fog
Using Volumetric Fog to create basic gradients in Unreal Engine
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Destiny 2: Forsaken (2018) Lighting Reel
Lighting work on Destiny2: Tangled Shore – Exploration Single Player Campaign – Story Mission – The Machinist
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Blender to Unreal FBX + T3D exporter with instancing
Very simple Blender to Unreal exporter for FBX + T3D. Export only unique data to FBX. Duplicates (with linked data in blender) are preserved. Objects can be pasted in to Unreal after placement was done in Blender.
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R2D2 – work in progress
Blender Recently I decided to pick up Blender. I’d like to be able to work on projects at home, and I’ve always been a fan of Open Source projects. I decided to start with a modelling project. Blender has some good modelling tools. I really love being able to use edge bevel weights with the bevel modifier, much like QuadChamfer in 3dsMax. R2D2 Artoo…
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The Order: 1886
The Order: 1886 released on February 20th, 2015. I worked on lighting for Mayfair and Tesla’s Lab
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Natural History: Lightmap Test
Lightmap testing with Maya + MentalRay
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CCP, Dust 514 – Vicious Cycle
Lighting for Dust514 trailer using Renderman
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Mental Ray – Render Proxy
This is a simple tool for MentalRay Render Proxies that I added some features to: Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set…
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Maya Linear Workflow Tool v2
Almost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in Maya), but until Autodesk properly handles color management it makes life as a lighter much easier. With new Pre/Post-Render scripts it allows working in Maya in a WYSIWYG manner, hardware/viewports and color…
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Nike+, Game on World
MPC Press Release 1 MPC Press Release 2 11th Annual VES Awards Nomination British Arrows Award Making Of
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Mental Ray – Write to Buffer Tool
Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.
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