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Unreal Lighting: Local Fog
Using Volumetric Fog to create basic gradients in Unreal Engine
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Destiny 2: Forsaken (2018) Lighting Reel
in GamesLighting work on Destiny2: Tangled Shore – Exploration Single Player Campaign – Story Mission – The Machinist
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Blender to Unreal FBX + T3D exporter with instancing
Very simple Blender to Unreal exporter for FBX + T3D. Export only unique data to FBX. Duplicates (with linked data in blender) are preserved. Objects can be pasted in to Unreal after placement was done in Blender.
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Respawn
in NewsAfter 3 awesome years at High Moon Studios, I’ve decided to seek out new challenges and join the team at Respawn. It’s been an honor to work on both Destiny and Call of Duty franchises, and it certainly will be to work on Star Wars too. I’ll be joining at least one former co-worker and I’ll be much closer to old friends, outdoor adventures, and my career goals. The timing is good and I would happily recommend High Moon as a great place to work. I’m excited for their upcoming adventures too.
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R2D2 – work in progress
Blender Recently I decided to pick up Blender. I’d like to be able to work on projects at home, and I’ve always been a fan of Open Source projects. I decided to start with a modelling project. Blender has some good modelling tools. I really love being able to use edge bevel weights with the bevel modifier, much like QuadChamfer in 3dsMax. R2D2 Artoo has a lot of good reference and blueprints available as well as a good variety of shapes, so I figured it would be a fun project to start wtih. Modelling is complete, but I’m still finalizing…
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The Order: 1886
in GamesThe Order: 1886 released on February 20th, 2015. I worked on lighting for Mayfair and Tesla’s Lab
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Mental Ray – Render Proxy
in ToolsThis is a simple tool for MentalRay Render Proxies that I added some features to: Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set associations. This way objectSets for pipeline use don’t get broken.
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Maya Linear Workflow Tool v2
in ToolsAlmost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in Maya), but until Autodesk properly handles color management it makes life as a lighter much easier. With new Pre/Post-Render scripts it allows working in Maya in a WYSIWYG manner, hardware/viewports and color swatches provide reasonable previews without hindrance. I’ve made this available for download: Download wLinearWorkflow here(Contains 1 directory (the python module) with readme, license, python code, and icons)
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Nike+, Game on World
in VFXMPC Press Release 1 MPC Press Release 2 11th Annual VES Awards Nomination British Arrows Award Making Of
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Mental Ray – Write to Buffer Tool
in ToolsNifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.
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