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William Schilthuis

Lead Lighting Artist

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  • Unreal Lighting: Local Fog

    Unreal Lighting: Local Fog

    2019-01-07
    in Tools, Training
    Tags: Lighting, Realtime, Unreal Engine

    Using Volumetric Fog to create basic gradients in Unreal Engine

  • Destiny 2: Forsaken (2018) Lighting Reel

    Destiny 2: Forsaken (2018) Lighting Reel

    2018-09-05
    in Games
    Tags: Lighting, Realtime, Reel, Reel (Games)

    Lighting work on Destiny2: Tangled Shore – Exploration Single Player Campaign – Story Mission – The Machinist

  • Blender to Unreal FBX + T3D exporter with instancing

    Blender to Unreal FBX + T3D exporter with instancing

    2018-05-16
    in Tools, Training
    Tags: Blender, Pipeline, Unreal Engine

    Very simple Blender to Unreal exporter for FBX + T3D. Export only unique data to FBX. Duplicates (with linked data in blender) are preserved. Objects can be pasted in to Unreal after placement was done in Blender.

  • Respawn

    Respawn

    2018-05-16
    in News

    After 3 awesome years at High Moon Studios, I’ve decided to seek out new challenges and join the team at Respawn. It’s been an honor to work on both Destiny and Call of Duty franchises, and it certainly will be to work on Star Wars too. I’ll be joining at least one former co-worker and I’ll be much closer to old friends, outdoor adventures, and my career goals. The timing is good and I would happily recommend High Moon as a great place to work. I’m excited for their upcoming adventures too.

  • R2D2 – work in progress

    R2D2 – work in progress

    2017-11-19
    in Side Projects
    Tags: Blender, Modeling

    Blender Recently I decided to pick up Blender. I’d like to be able to work on projects at home, and I’ve always been a fan of Open Source projects. I decided to start with a modelling project. Blender has some good modelling tools. I really love being able to use edge bevel weights with the bevel modifier, much like QuadChamfer in 3dsMax. R2D2 Artoo has a lot of good reference and blueprints available as well as a good variety of shapes, so I figured it would be a fun project to start wtih. Modelling is complete, but I’m still finalizing…

  • The Order: 1886

    The Order: 1886

    2015-04-16
    in Games
    Tags: Lighting, Realtime, Reel, Reel (Games)

    The Order: 1886 released on February 20th, 2015. I worked on lighting for Mayfair and Tesla’s Lab

  • Kia Hamstars 2014

    Kia Hamstars 2014

    2013-10-01
    in VFX
    Tags: Houdini, Lighting, Mantra, Reel, Reel (VFX)

    Lighting and pipeline tools

  • Natural History: Lightmap Test

    Natural History: Lightmap Test

    2013-05-06
    in Side Projects, Tools
    Tags: Maya, MEL

    Lightmap testing with Maya + MentalRay

  • CCP, Dust 514 – Vicious Cycle

    CCP, Dust 514 – Vicious Cycle

    2013-05-03
    in VFX
    Tags: Lighting, Maya, Reel, Reel (VFX), Renderman

    Lighting for Dust514 trailer using Renderman

  • NBA, Unbelievable is BIG – Disappearing Act

    NBA, Unbelievable is BIG – Disappearing Act

    2013-01-09
    in VFX
    Tags: Lighting, Maya, Mental Ray, Reel, Reel (VFX)

  • Mental Ray – Render Proxy

    Mental Ray – Render Proxy

    2012-10-04
    in Tools
    Tags: Maya, MEL, Mental Ray, Pipeline

    This is a simple tool for MentalRay Render Proxies that I added some features to: Any object can be selected and swapped between high and low resolution. This is really useful when getting lost in a mass of bounding boxes that you dont have time to rename and create appropriate proxy cages for. The new object inherits attributes as well as materials and set associations. This way objectSets for pipeline use don’t get broken.

  • Maya Linear Workflow Tool v2

    Maya Linear Workflow Tool v2

    2012-10-04
    in Tools
    Tags: Lighting, Linear Workflow, Maya, Mental Ray, Pipeline, Python, Shading

    Almost exactly a year after publishing my MEL linear workflow tool, the Python version is ready. I am sad that 1 year later there is still a need for this tool (in Maya), but until Autodesk properly handles color management it makes life as a lighter much easier. With new Pre/Post-Render scripts it allows working in Maya in a WYSIWYG manner, hardware/viewports and color swatches provide reasonable previews without hindrance. I’ve made this available for download: Download wLinearWorkflow here(Contains 1 directory (the python module) with readme, license, python code, and icons)

  • Lexus, Infinite Glances

    Lexus, Infinite Glances

    2012-08-06
    in VFX
    Tags: Lighting, Maya, Mental Ray, Reel, Reel (VFX)

  • Nike+, Game on World

    Nike+, Game on World

    2012-06-26
    in VFX
    Tags: Lighting, Maya, Mental Ray, Reel, Reel (VFX), Shading

    MPC Press Release 1 MPC Press Release 2 11th Annual VES Awards Nomination British Arrows Award Making Of

  • Mental Ray – Write to Buffer Tool

    Mental Ray – Write to Buffer Tool

    2012-05-07
    in Tools
    Tags: Maya, MEL, Mental Ray, Python

    Nifty tool for creating custom render pass buffers and linking shader outputs from pre-existing networks.

  • Nissan, Body On Frame / Strip Away

    Nissan, Body On Frame / Strip Away

    2012-04-27
    in VFX
    Tags: Lighting, Maya, Mental Ray, Reel, Reel (VFX)

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Blender C++ Doom Houdini idTech Lighting Light Linking Mantra Maya MEL Mental Ray Modeling Nodevember Pipeline Python Realtime Reel Reel (Games) Reel (VFX) Renderman Retroreflectivity Shading Texturing Unreal Engine

William Schilthuis

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